revisions: 12/30/98; 09/14/99; 01/21/00; 07/14/02; 05/07/03

CHAPTER 32 — Class Design Example
(Checking Account)

This chapter contains another simple example of how programs are created. The class is named CheckingAccount, and is a simplified version of a checking account.

Chapter Topics:

QUESTION 1:

An object has ________, __________, and __________.